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New FoGR competitions for late 2017
As promised on the Attack!/Devizes thread, here are details of two more competitions due to take place in October and December. Be aware that both will be played using ALL of the proposed rule amendments.

October 7-8, Derby Worlds (now at Lutterworth) - this is a team event, requiring three players, each playing in a different themed pool; these are TYW/ECW (note this is 28mm), tercio army (15mm), and elephant army (15mm), using 750, 850 and 800 points, respectively. At the moment, "Team Wessex" consists of my son Patrick and me, plus (hopefully) Paul Marsh; however, a first reserve would be useful, and at least one other team is currently short. We ourselves are looking to borrow armies for themes 1 and 3, so if anyone can help....

Details can be found below; given the distances involved, you will need accommodation for the Saturday night, and possibly the Friday as well.

December 10, "Oh, Vienna" (the siege/battle of Vienna, 1683)- 800 point, singles event, to be held at Trinity Church Hall in Abingdon (the former site of the annual BHGS doubles, now sadly defunct). There is no Slitherine thread for this, as yet, but the details are all here; the event is filling up quite fast, it appears, so don't be slow if you are interested:-

Southern League FOG R Abingdon Round 2017
Date: - Sunday 10th December 2017
Venue: - Trinity Church Hall, Conduit Road, Abingdon OX14 1DB
Allowable Armies: 800 points maximum
Duty & Glory book – Later Polish & Lithuanian, Hungarian Kuruc Rebellion, Habsburg Austrian Imperial (Eastern option only), Later German States (only Bavaria, Saxony, Swabia, or Franconia)
Clash of Empires book – Later Ottoman Turkish, Tatar

Note that spare armies are available for those with nothing "in period".

Format: - Three x 2 hours 30 minute games on pre-set terrain.

Set-up Rules: - Modifications to the normal set-up rules –
• light troops will deploy up to 21" and battle troops 16" in from the owning player’s base line.
• light/medium artillery & limbered heavy artillery can deploy up to 18" in from the base line
• unlimbered heavy artillery will still only be able to deploy at 15".
• heavy and medium artillery must be among the first round of BGs to be deployed.
• captured artillery will be removed during the JAP phase, after all auto routing troops have been removed.
• each player can elect to move one item of the pre-set terrain; after selecting which item of terrain they want to move the player rolls a D6 and can move the terrain as follows: -
1 = up to 3”
2 and 3 = up to 6”
4 = up to 9”
5 = up to 12” or pivot
6 = remove the terrain

Special Rules: -
1) The army cannot include more than 5 units with any pikemen capability.
2) No more than half of the foot battle troops in the army can be Superior or Elite.

3) The army must include at least 20 bases of mounted battle troops.
4) No more than half of the mounted battle troops in the army can be Superior or Elite.
5) Armies with insufficient Superior mounted battle troops in their army list to achieve this limit can upgrade whichever type of Average mounted troops in their list is most expensive in points to Superior up to the above limit.

6) For each Battle Group of Medium or Heavy Artillery, an army must contain:
- 12 stands of Foot Battle Troops (other than artillery), if the artillery BG is 2-3 stands
- 18 stands of Foot Battle Troops (other than artillery), if the artillery BG is 4 stands

The games will be played using the following starting times: -
1st Round 9.00am to 11.30am
15 minute break
2nd Round 11.45am to 2.15pm
15 minute break
3rd Round 2.30pm to 5.00pm
Prize giving

Car parking is tight as it is on public roads but it will be possible to car park behind the Conservative Club entrance in Conduit Road.

Tea, coffee and biscuits will be available for £1 for the whole day

Cost: £15.00 per player, payable on the day.

Spaces: - Maximum number of players is 20.

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