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  Unboxing Corvus Belli's Infinity Operation: Icestorm!
Posted by: Phil Yates - 10-27-2014, 11:47 AM - Forum: Sci Fi & fantasy - No Replies

Iain Infinity Ariadna




Joined: 16 Jul 2014
Posts: 2

[Image: icon_minipost.gif]Posted: 25 Jul 2014 11:03 pm    Post subject: Unboxing Corvus Belli's Infinity Operation: Icestorm!
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The new starter box from Corvus Belli to tempt you all into playing Infinity.

http://www.youtube.com/watch?v=JKZl3v_5EeU#t=41
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[/url]Karl
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Joined: 04 Jun 2014
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Posted: 26 Jul 2014 06:57 pm    Post subject:
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Always like good starter set! And this one looks fantastic. Gorgeous minis.

One more thing to add to my wish list [Image: icon_smile.gif]
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[/url]Iain Infinity Ariadna



Joined: 16 Jul 2014
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Posted: 28 Jul 2014 08:51 pm    Post subject:
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Dark Sphere are selling it on Pre-Order, 31st August for £60.

thats quite a bit of bang for your buck

http://www.darksphere.co.uk/p.php?p=56246&c=239
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[/url]Bloodyback



Joined: 04 Jun 2014
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Posted: 31 Jul 2014 04:31 pm    Post subject:
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What size games do you normally play Iain? I have a whole stack of Combined Army to paint up at some point.

Andy
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[/url]Infinity_simon



Joined: 04 Jun 2014
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Posted: 13 Aug 2014 06:40 pm    Post subject:
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It really is gorgeous! I can't wait to get mine.

If anyone fancies a game of Infinity, including a demo/ intro, drop me a PM!

I currently have four factions with multiple sectorials in each.

Average games are usually 150 - 300pts as a rule. [Image: icon_smile.gif]

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  Battle of North Point (20 sept 1812) (GdB)
Posted by: Phil Yates - 10-27-2014, 11:46 AM - Forum: Battle Reports - No Replies

PhilYates

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[Image: icon_minipost.gif]Posted: 04 Jun 2014 07:40 am    Post subject: 15/03 - Battle of North Point (20 sept 1812) (GdB)
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Here are a couple of pictures of our games (General de Brigade 28mm).

The initial US placement, waiting for the Brits (rifles deployed on the road ahead, a battalion of reinforcements not shown).
[Image: 140319105351780116.jpg]

And here are the ferocious Brits making their way up the road
[Image: 140319105352764543.jpg]

The Americans held the line pretty well... for a while.
[Image: 140319105353761509.jpg]

One English unit was even routed. However, once the 4 pounder battery got annihilated, the whole US brigade failed its morale test and it was another story. The whole brigade nearly retreated off the table!
[Image: 140319110419552252.jpg]

Needless to say this ended up in a British victory. Pretty historical actually, as the Americans fired at the approaching Brits and went in full retreat as soon as the hand to hand combat started.

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  Battle Of Bennington 1777 - British Grenadier Refight
Posted by: Phil Yates - 10-27-2014, 11:45 AM - Forum: Battle Reports - No Replies

PhilYates

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[Image: icon_minipost.gif]Posted: 04 Jun 2014 07:42 am    Post subject: Battle Of Bennington 1777 - British Grenadier Refight
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Yesterday Brendan and I fought a refight of the Battle of Bennington 1777, an AWI action which resulted in a major American victory on the day. We used British Grenadier and a 1:10 figure scale.

Fortified hill, baggage park and river crossing all in the hand of forces of the Crown. Brunswickers, Canadians, Loyalists and even Indians made up this interesting bunch.

[Image: IMG_6771_zps79427f35.jpg]

Brunswick Dragoons and 3pdr in the redoubt on the hill supported by Frazer's Elite, rifle-armed, Marksmen. Protecting the baggage park are a Brunswick Infantry detachment, Queen's Loyal Rangers and Indians. Americans deployed as exiting the woods .

[Image: IMG_6772_zpsa77ce761.jpg]

A second smaller redoubt. Local Loyalist Militia face off against Stickney's two regiments of Militia (2nd Line).

[Image: IMG_6773_zpsc5c0696a.jpg]

Loyal Canadians guard the river crossing.

[Image: IMG_6774_zps7ec2f466.jpg]
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[/url]PhilYates
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Posted: 04 Jun 2014 07:43 am    Post subject: Battle Of Bennington 1777 - British Grenadier Refight
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Circle the wagons time! (...methinks). The baggage park.

[Image: IMG_6775_zps0df0b46e.jpg]

Nicholl exits the woods. A whopping 32 figure unit of 2nd Line.

[Image: IMG_6776_zpsafc8ec56.jpg]

Brigadier General John Stark advances along the road with a column of Militia. The river is uncrossable except at he bridge and its adjacent ford.

[Image: IMG_6779_zps2565829c.jpg]

Baum's Main Redoubt Ready!

[Image: IMG_6781_zps2165c924.jpg]

Nicholl's men assault the gun and left wing of the Dragoons whilst militia fire at close range on the other wing. OK, the figure's aren't actually Brunswick dragoons as I don't actually own any. After several drawn rounds of melee the gun crew and left wing of the Dragoons were routed.

[Image: IMG_6783_zps3b454588.jpg]

The victorious Americans press on towards the bridge as the Local Loyalist Recruits rout towards the bridge. The Loyalists only really survived due to poor shooting on the part of the Americans and the inability of their commander to score highly enough to change his engage own orders to Assault.

[Image: IMG_6785_zps62d1f5f8.jpg]

The lead Militia unit of Stark's Column has reached the bridge. Just in time the remnants of the Local Loyalist recruits rout back over the river towards the Canadians defending it.

[Image: IMG_6784_zps2c6ea324.jpg]
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[/url]PhilYates
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Posted: 04 Jun 2014 07:45 am    Post subject:
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Stark's Column arrives in force.

[Image: IMG_6787_zps5a97ae68.jpg]

The right wing of the Dragoons retreats from the redoubt and Nicholl's men are victorious

[Image: IMG_6788_zps84cba639.jpg]

After waiting for an age to roll high enough to change their Engage orders to Assault Gregg's New Hampshire Militia (2nd Line) charged and routed their Queen's Loyal Ranger's opposition. The Loyalists routed, but rallied in the woods to the rear of the baggage and Gregg's men took the baggage park. However the Brunswick infantry detachment was now to their rear. Gregg's men about faced and engaged the Brusnwickers

[Image: IMG_6790_zps31a873c7.jpg]

More Americans arrive under Seth Warner marching along the road.

[Image: IMG_6792_zpsb2d6f5c5.jpg]

After taking the small redoubt Stickney and Hobart's men turn to march towards Breymann's relief column (on the second smaller table)

[Image: IMG_6793_zps942bfd43.jpg]

With the American's now advancing from the main redoubt, threatening their flank the wary Canadians guarding the river crossing are on 3DP's when they fail Morale and are forced back. Stark's militia take the bridge.

[Image: IMG_6794_zpseb36522e.jpg]

Lt. Colonel Heinrich Breymann's relief column makes a steady progress on the second (smaller) table. 32 Elite Brunswick Grenadiers, 24 (1st Line) Brunswick Light Infantry with a single supporting 4 pdr. Too little, far too late as Baum's force is all but destroyed on the main table.

[Image: IMG_6797_zpsf38dd9a7.jpg]
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[/url]PhilYates
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Posted: 04 Jun 2014 07:46 am    Post subject:
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New Hampshire Milita Arrive on table two fresh from victories on the main table.

[Image: IMG_6798_zps3187ce24.jpg]

Baum's forces, on the main, table frustrated the enemy by making a reasonable fighting withdrawl but eventually his forces fell foul to the Automatic Dispersal point as they suffered over 75% casualties and succumbed.

[Image: IMG_6799_zps6da841a4.jpg]

Valiant one man unit remnant of the Brunswick Dragoons. My forces passed all their unit morale tests for falling to their dispersal point 50% or less. We actually forgot that at 75% losses a unit should be removed as it has reached its automatic dispersal point. It would have made no difference to the result anyhow. Amazingly I managed to pass every single Brigade morale test for my unit dispersing or routing so Baum's forces fought to the last. Baum himself was wounded, (as was Nicholl incidentally), and captured.

[Image: IMG_6800_zps8094ad46.jpg]

Baum is still defiant with the last effective unit, the Indians. Amazingly in the real thing the Indians legged it at the start. In our game they were the last men standing after really doing nowt for the entire game. Eventually they were charged and dispersed as Brendan got to them with his first movement dice.

[Image: IMG_6801_zpsfe777984.jpg]

By now Breymann realises there isn't anything left of Baum's force to relieve so he begins to withdraw in the face of mounting American pressure. His 4 pdr caused considerable casualties but then took 6 DP's in one turn and the crews abandoned their piece and fled. The Brunswick Light Battalion did a sterling job fending off the Americans who all seemed to be on 3DP when one last charge would have broken them.

[Image: IMG_6802_zps9ba80924.jpg]

Stark and Warner have made it to table two in large numbers.

[Image: IMG_6803_zps41def159.jpg]

And Yet More Americans

[Image: IMG_6804_zps76bc4167.jpg]

...And Even More Americans Arrive. By now the Brunswick Light Battalion has succumbed and only Breymann's Grenadiers have escaped.

[Image: IMG_6805_zpsd23affc7.jpg]

Really interesting game and great fun. Thanks Brendan.

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  D Day 70th Anniversary Game
Posted by: Phil Yates - 10-27-2014, 11:44 AM - Forum: Battle Reports - No Replies

Just Pics for now I'll add and edit at some point


[Image: 14404057533_c6e0983c28_c.jpg]Overlord 70 th by phil_yates, on Flickr

[Image: 14383882015_ebc712dbcb_c.jpg]Overlord 70 th by phil_yates, on Flickr

[Image: 14197281078_9bcecd90b7_c.jpg]Overlord 70 th by phil_yates, on Flickr

[Image: 14197444157_a3c4955559_c.jpg]Overlord 70 th by phil_yates, on Flickr

[Image: 14382898964_95d016afb4_c.jpg]Overlord 70 th by phil_yates, on Flickr
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[/url]PhilYates
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Posted: 20 Jun 2014 07:37 pm    Post subject:
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Well I am not going to beat James's write up so here it is

http://www.breakthroughassault.co.uk/2014/06/a-day-out-at-wessex-wargames-club.html#more

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  Big DKK Game Yesterday
Posted by: Phil Yates - 10-27-2014, 11:43 AM - Forum: Battle Reports - No Replies

Fat Wally




Joined: 19 Jun 2014
Posts: 39

[Image: icon_minipost.gif]Posted: 04 Aug 2014 09:04 am    Post subject: Big DKK Game Yesterday
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Hi chaps,

Chairman Kev reckoned I ought to post something on the large SYW game using 'Die Kriegskunst' rules that my mate, and not-very-regular-occasional-club-attendee, Max hosted yesterday at his house.

Chairman Kev was there along with members Paul (Broglie), Derek, and myself, Clive (occasional attendee) and Max the host.

I know this didn't happen at the club but there is a lot of interest in what we've been doing and Kev reckoned you'd want to see it....

Well, our group has painted over 1,000 SYW figures in the last four months. I've been doing Russians and Prussians, Max Prussians and Austrians, Derek Saxons and Paul French.

Everyone wanted a large game where we could field our newly painted stuff....So here it is....

Based on Breakout or Encirclement scenario from 'Wargames For All Ages' by Grant and Asquith essentially the Prussians were trying to get off table, in good order, with Allies arriving on three different points to try and trap them.

Clive and me took command of the Prussians with Max; Austrians, Paul; French, Derek' Saxons and Chairman Kev; Russians.

To give you an idea the Prussians fielded 12 Battalions, 4 Cavalry Regiments and two batteries of guns to the Allies 23 Battalions, 9 Cavalry Regiments and three batteries.....

Pictures and report to follow shortly....

Cheers,

Kev
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[/url]Fat Wally



Joined: 19 Jun 2014
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Posted: 04 Aug 2014 09:13 am    Post subject:
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Game Start

Prussians deployed in the centre of the table with Max's Austrians right rear ground. Table is a nine by four. Lots of space soon to be filled with toy soldiers.

[Image: IMG_7816_zps2970edaa.jpg]

Prussian Deployment.
Intentionally so, there wasn't much room. Artillery facing the Austrians, three lines of infantry, two cavalry brigades in support.

[Image: IMG_7811_zps0463d1e8.jpg]

[Image: IMG_7813_zps8c5fdecc.jpg]

Max's Austrians
The Austrians were the first of the Allies to deploy.

[Image: IMG_7812_zps0003a18a.jpg]

Derek's Saxons, accompanied by Paul's French

[Image: IMG_7818_zps0a342303.jpg]

Kev's Russians
The Russians under Chairman Kev arrived in the NE corner. We diced for entry points. Kev got the worst area to deploy in.

[Image: IMG_7821_zpsa646428b.jpg]

Saxon's Begin to Shake Out
But there isn't much room to deploy so many eager troops

[Image: IMG_7823_zps2d87490a.jpg]

Austrian Cavalry Up The Road
I think the Hussars in particular look lovely

[Image: IMG_7824_zps6ecc735f.jpg]

Prussian Artillery Engages The Austrian Cavalry
Almost too late I realised what was afoot with the Austrians. In the nick of time the battery turns and fires cannister at the massed ranks of the Kaiserliks

[Image: IMG_7825_zpsf3530104.jpg]


Chairman Kev's Russians Advancing
Kev is the player with by far the most restricted deployment area bounded by a stream and a wood. Kev chose to split the Cuirassiers from the rest of the Russian cavalry Brigade. Tellingly the Russian twelve gun batteries of 12pdrs gets time to deploy.

[Image: IMG_7826_zps54ca2260.jpg]

Prussian Guns Stop An Austrian Cavalry Charge In Its Tracks
The Austrians launch a charge at the Prussian guns but take three casualties from fire and falter.

[Image: IMG_7827_zpsf819d104.jpg]
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[/url]Fat Wally



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Posted: 04 Aug 2014 09:20 am    Post subject:
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Clive's Prussians Head Towards The Russians

A mass of Clive's Prussians head towards the Russians, which have been chosen by the Prussian high command to be 'v'ictim of the day'. We figured it would be good to head away from the masses of Austrians, French and Saxons and pick on the outnumbered Russians. It took too long for us to get over there though and so in hindsight going all out for Max's Austrians would have been preferable.

[Image: IMG_7828_zps7928b018.jpg]


Kev's Russians Can't Deploy Properly....yet

Unable to receive orders from the C-in-C, Chairman Kev's Wing Commander can't change his brigade's orders. As the Prussians advance, the Russians go automatically from Approach to Hold orders but don't have room to deploy, apart from guns.....ALWAYS DEPLOY GUNS.

[Image: IMG_7829_zpsebb6c8c8.jpg]

Austrian Loveliness

....With a bit of bite. After hammering the Austrian hussars Kev's Prussian guns receive fire from Max's artillery. Max throws a double six! Kev loses ONE GUN MODEL and two casualties on the other gun. 75% casualties = disperse......BUGGER!

[Image: IMG_7830_zps8b11b4d9.jpg]

Clive's Prussian Infantry

Onward rush Clive's Prussians. Onward to glory....or death dealing from the Russian guns.

[Image: IMG_7831_zps6a0698b2.jpg]

Paul's French, well Scottish and Irish....

Gorgeous looking!

[Image: IMG_7832_zps24c25ca9.jpg]

Clive's Prussians Reach The Stream

After some hard marching Clive realises going through the Russians might not be the best option, the Prussians decide to try their luck crossing the stream.

[Image: IMG_7833_zpsed88546c.jpg]

Big Kev's Russian Artillery Opens Up!

Nasty, nasty, nasty, three model gun battery of 12pdrs

[Image: IMG_7834_zps74badcb2.jpg]

Paul's French In The Woods

Say what you like about the French, they are always impeccably turned out. Negotiating the woods caused a major deployment problem for the French

[Image: IMG_7835_zps5542061d.jpg]

Lovely French/Saxon Cavalry Brigade

Eureka French and Old Glory Saxon cavalry

[Image: IMG_7837_zpsf0a96c42.jpg]


As Clive's Prussian Begin To Cross The Stream Russian Cuirassiers Watch Them Intently

Prussian Grenadiers begin to cross the stream, unformed and at half speed whilst the Russian Cuirassiers champ at the bit to get to them. As the stream causes units crossing to be unformed, and unformed units can't charge, the Cuirassiers couldn't get at them.

[Image: IMG_7838_zpse289261e.jpg]
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[/url]Fat Wally



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Posted: 04 Aug 2014 09:30 am    Post subject:
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Death of Glory!

Kev's Deaths Head Hussars make a rash charge against Derek's Saxons, trying to buy time for the infantry to march away, but falter when many saddles are emptied. I mean I had to try something. it was a case of use them soon or lose them soon.


[Image: IMG_7839_zps559280cd.jpg]


In Desperation, Clive's Prussian Dragoons Charge Max's Austrian Infantry

....and are smashed by the fresh infantry.

[Image: IMG_7840_zps74f080fe.jpg]

Kev's Prussians March To The Right Flank....

....Through Clive's cavalry brigade. We're getting in a right mess here trying to avoid the closing Austrians, French and Saxons.

[Image: IMG_7841_zps1550be19.jpg]

Russian Cavalry!

Chairman Kev's Horse Grenadiers catch Clive's Garrison quality Prussian infantry before they can be fired at. OUCH. Cossacks push forward

[Image: IMG_7843_zps0617c16e.jpg]

Prussian Cavalry Forced To Retreat

Clive's Dragoons are forced to retreat unforming Kev's Prussian infantry which were marching laterally behind them. Worse still a marching column of Prussian Fusiliers (mid photo, rear) now expose their flank to Max's advancing Austrians.

[Image: IMG_7845_zps4cdb5b35.jpg]


Clive's Prussians

After the Horse Grenadiers assault the Prussian infantry is in no shape to do much at all. The nearest unit to the camera has suffered heavy casualties from Chairman Kev's Russian artillery. Clive is forced to take a Brigade Morale Test and fails. His command is forced to retreat back across the stream he has just crossed. To the right rearground Kev's Prussians can be seen marching to the right flank.


[Image: IMG_7847_zps9108f180.jpg]

Clive's Prussians

Results of Clive's command being forced to retreat, lots of unformed Prussian infantry, wondering it its all worth it.

[Image: IMG_7848_zps3db96794.jpg]


Kev's Prussians

...are about to get swamped by French. Trying desperately to hold off the enemy, Kev rolls a double one in firing. 2/Inf Regt 2 are now LOW ON AMMO too!


[Image: IMG_7849_zps2ffeed1f.jpg]

Max's Austrians

Catch Kev's Fusilier column in the flank....Its getting ugly.

[Image: IMG_7850_zps0341e7a9.jpg]

[Image: IMG_7858_zps524e0937.jpg]

Kev's Prussians

Have little time to halt and form and must keep moving unformed to try to escape.

[Image: IMG_7852_zpsfd466b48.jpg]

Allied Cavalry

French and Saxon cavalry begin to find gaps to exploit in the fragmented Prussian line.

[Image: IMG_7857_zps77a83e9a.jpg]

Saxons Advancing

After slowing down the Saxons Kev's Prussian Hussars are forced to step back with heavy casualties mounting.


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Paul's French

....and this time they are French, not Jocks or Paddies

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Chairman Kev's Cossack Almost Moment of Glory

The Russian Horse Grenadiers have retreated after being shot up by Prussian Fusiliers. Chairman Kev's Cossacks successfully launch a charge at Kev's Prussian infantry in Column. However, they fail the test to close, miserably, and are forced to retreat. A very lucky escape for the infantry.


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Clive's Cuirassiers

Wisely decide to bugger off. Actually they are ordered to engage the Russians but couldn't find a gap through their own infantry to get to grips with them.

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Russian Cuirassiers

Block off another avenue of escape by lining the banks of the stream now that Clive's infantry have had to retreat back across it.

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French and Saxons Advance

With French Dragoons preparing to charge Prussian Hussars, Saxon cavalry exploit a gap supported by Irish regiments of the French army.

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Austrian Cavalry

...and then there is Max's Austrian cavalry, marching to the very centre to link up with the Russians

[Image: IMG_7870_zpsa871a646.jpg]
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[/url]Fat Wally



Joined: 19 Jun 2014
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Posted: 04 Aug 2014 09:35 am    Post subject:
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Austrian Infantry Press Forward

Clive's Cuirassiers look fucked

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Russians Advance

As Chairman Kev's Cossacks depart (they subsequently rallied however) the sleeping Russian bear that is their infantry component, begins to advance toward the Prussians.

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Free at Last!

With the Prussian Hussars stepping back the Saxon infantry suddenly have no opposition and advance....

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Prussian Right

A small hill on the Prussian right becomes the scene of an epic clash between Russian Dragoons (on inferior horses) Vs Prussian Garrison level infantry

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Russian Guns Redeploy

Why is it always those bloody Russian guns?

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The Stream

Clive prepares to force his way back over the stream he held two hours earlier.

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French Dragoons Charge!

Prussian Hussars countercharge, but are defeated and forced to retreat.

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Firefight!

Prussian Fusiliers and French infantry get into a meaty firefight.

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On That Small Hill...

Prussian infantry fire into the ranks of the Russian Dragoons but the Russians endure.

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Its All Going Tits Up!

You can see the Prussians are fucked. It's just a matter of time.

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Prussian Right...and that hill...

Over on the right Kev's Prussians hold the small hill and keep blasting away at the Russian Dragoons with little effect. Clive's Grenadiers try to get to the Russian guns before they deploy, but can't. In the background, Chairman Kev's Russians continue to advance...

[Image: IMG_7881_zps4aa38b84.jpg]
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[/url]Fat Wally



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Posted: 04 Aug 2014 09:39 am    Post subject:
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Clive's Cuirassiers Escape

....and move towards the stream. His 12pdr battery deploys opposite the Russian Cuirassiers who are still lining the opposite bank of the stream....but not for long....KA-BOOM!

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Time To Pray

Max's artillery fires at long range and hits the Prussian infantry to the right in the rear making them falter. He also scores a double six mortally wounding the Prussian brigade commander in the risk to general test. A replacement brigadier is sent from the Prussian C-in-C, who judging from his earnest prayers, isn't terribly pleased about the idea.

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Now Is the Time Boys.....CHARGE!

Chairman Kev's Russian Dragoons charge the hit-in-the-rear-by-artillery-and-so-faltering-Garrison-quality-Prussian-infantry, after passing the close to contact test. Two Prussian units failed to cause casualties firing at them on the way in.....OUCH....The Prussians are routed and lose 11 casualties!

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A World of Hurt

With the Russian gunners looking very smug, Clive finds out just how nasty 12pdr cannister really is. Chairman Kev rolled a double six, plus +5 12pdr cannister.....SEVEN HITS. The Grenadiers routed. We called the game at this point. The Prussians had been on the back front since Kev's artillery were lost to Max's gunfire and Clive's command failed its Brigade Morale test and was forced back over the stream. An excellent afternoon's

[Image: IMG_7887_zps18e68f88.jpg]

Paul and myself will be bringing some SYW DKK games to the club very soon so those interested can give it a whirl if they fancy it..

Cheers,

Kev
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[/url]Law



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Posted: 04 Aug 2014 04:18 pm    Post subject:
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Looks really great. Not played SYW for over a decade and then it was only in 6mm.

Law
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[/url]mbaverstock
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Posted: 04 Aug 2014 04:50 pm    Post subject:
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Hi Kev

Very nice photos, looks like you had fun (and, I trust, some liquid refreshment afterwards?!).

I have re-based my Reichsarmee for DKK and will be re-basing my Prussians and Austrians as soon as I complete my 15mm ACW Union army - should be soon.

When are you planning to hold your next DKK extravaganza at the club (as alluded to in your report)?

Cheers

Mark
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[/url]Fat Wally



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Posted: 04 Aug 2014 05:20 pm    Post subject:
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I've got to work out when I can get back to the club Mark but as I said to Kev yesterday I'll post with plenty of notice of any DKK games mate to allow people to book in.

There will be plenty of games in the next few months as Kev, Paul, Derek and I have really got the bug for this set of rules.

Kev
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[/url]Bloodyback



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Posted: 04 Aug 2014 09:07 pm    Post subject:
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That looks great! Any chance it might make it along to a club meeting at some point? Would be very interested in having a bash at SYW.

Andy
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[/url]Smithy1854
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Joined: 03 Jun 2014
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Posted: 04 Aug 2014 09:38 pm    Post subject:
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It was awesome to have been involved in this game. Probably the largest SYW game I have ever been involved in, to date that is. DKK rules really touch the spot for me and I like you Mark have made the decision to rebase what I have.
I enjoyed the game so much yesterday, unbelievable experience to be involved . Had a bit of luck on the dice when it mattered, didn't think I was going to survive at one point but hell what a game.
Kev, I thank you and the guys for the invite and all the afternoons banter and conversation, did me the power of good. Couldn't believe where the time went.
Arrived home tonight and started to base up two more cavalry regts. Kev what colour blue did you use foe the Russian dragoon coats. A standard colour or a "mix"?

Can't wait for the next one , roll on Kunersdorf!!!!!

Cheers Kev
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[/url]Fat Wally



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Posted: 05 Aug 2014 06:51 am    Post subject:
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Cheers for all the nice comments and PMs.

KEV - it was a tonic I sorely needed too with all the crap going on at the moment. I'm glad you enjoyed it. We all certainly did.

My chaps, as you know, are a really good bunch and very proactive and prolific at painting stuff for gaming. Hard to believe that not a single figure was painted for the game until late February and yet by August we could put almost 1,000 figs on the table.

Our group hasn't got together properly in over two months so everyone was up for it.

Its always difficult trying to work out an interesting scenario where both sides just don't line up opposite each other, and yet no one gets sidelined.

I think I just about got away with it but one more failed roll for orders by the Russians may have changed things. [Image: icon_biggrin.gif] [Image: icon_biggrin.gif]

RUSSIAN DRAGOON TUNIC - Glad you like it. I get lots of enquiries about it. No flashy secret, straight out of the pot, Citadel Teclis Blue. I discovered it a few months back and is PERFECT for dragoon blue of many nations, particularly if you're magic washing and highlighting. I used a 50/50 highlight of Teclis Blue and Citadel Lothern Blue as a top highlight.

ANDY - Cheers mate. I/we have big plans to bring DKK games to the club soon for the next few months and I will post as early as I can to let everyone know. There is much enthusiasm for SYW and trying this rules set at the club. Our problems is that Max/Clive/Nige get about twice a year, Paul, Derek and me more often but sporadic. Summer is hell as we're all out and about with the kids, with weekends away.

With lots of players used to the mechanics of GdB, and Brit Gren, DKK is very easy and 'comfortable'. I've not played GdB but it is massively quicker and smoother than Brit Gren largely because casualties ARE casualties and not removable like DPs. As a result morale and fighting ability breaks down really quickly. It is not at all unknown for a unit to take 25% casualties after one round of firing and I've seen seven hits inflicted several times. In combat occasionally you get a 1:1 casualty rate with whole units disintegrating in front of your eyes. Never does it seem too much though as its not every time. Lets just say, its VERY bloody.
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[/url]mbaverstock
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Posted: 07 Aug 2014 07:43 am    Post subject:
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Kev (Mr Smithy)

If you want to roll on Kunersdorf, start buying and painting squillions upon squillions of Russkies. (About time we did something worthwhile with club funds!).

See you on the 17th when I return from the Great British Beer Festival - hope you bag a Hun.

Cheers, Mark.
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[/url]Fat Wally



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Posted: 07 Aug 2014 07:46 am    Post subject:
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Trust me Mark between Chairman Kev, you and me we will have enough for two Kunersdorfs and I'm sure there are a few other SYW Russian collections out there.

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[/url]BrendanM
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Posted: 07 Aug 2014 09:24 am    Post subject:
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What a great game!

(And what a bunch of Kriegkunsts!)

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  Yet Another SYW DKK Game
Posted by: Phil Yates - 10-27-2014, 11:42 AM - Forum: Battle Reports - No Replies

Fat Wally




Joined: 19 Jun 2014
Posts: 39

[Image: icon_minipost.gif]Posted: 11 Aug 2014 05:17 pm    Post subject: Yet Another SYW DKK Game
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Ok another report on a disastrous SYW game using 'Die Kriegskunst'. Apologies for some of the pics. Best I could do at the time. Speaking to Chairman Kev today he suggested I should post here on the club forum, though you've probably seen it in several other places.....

The Field of Dreams....or is that nightmares?

A simple scenario, control the crossroads. My opponent Nige has never played a SYW game, nor DKK before. The game was a learning game for him to see the mechanism in practice and see what he thinks.

Two open woods, two low hills, a small BUA providing cover. Fields are aesthetic. We diced randomly for who deployed first. Russians lost and deployed. Both sides deploy up to 6" from their table edges.

[Image: IMG_7906_zpsb19b5609.jpg]

Russian Right

Russian cavalry brigade - Veteran Horse Grenadiers with Line Cuirassiers. Infantry brigade of two Veteran Grenadier, and two Line battalions, with a Veteran, three-gun 12pdr battery dominating the centre.

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Russian Left

Russian cavalry brigade - Cossacks and Dragoons on inferior horses. Infantry brigade of a Veteran Grenadier and four Line battalions, with as Veteran three-gun 6pdr battery.

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Prussian Right

Two-gun 6pdr battery, two Veteran, two line and a Garrison battalion. The battalions are in a deep formation presenting a dense target and allowing a +1 modifier to the firer. The plan is to advance the front quickly though and maintain a better gap to deny firer advantages.

[Image: IMG_7911_zps7db935d2.jpg]

Prussian Left

Prussian cavalry brigade - 24 Veteran Hussars with two regiments of 20 Line Dragoons. Infantry brigade of two Grenadier battalions, (one Elite, one Veteran), two Line and a Garrison battalion.

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Kev's First Shot

Ominous perhaps. Firing long range, first shot of the game, Kev rolls double six.

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Russian Sleeping Giant Rolls Forward

Nige gives them order to Assault the BUA.

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6 pdr Battery Pours It On

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Prussian Cavalry Standing Solid.

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Grenadiers Fire On the BUA Garrison

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Lots of Smoke...but...

Grenadiers fire but have moved this turn and are firing at troops in cover. Prussians count only half their unit as able to fire as they are on the edge of a BUA. Lots of smoke but few casualties.

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Russians Assault the BUA

As the Russians go in with the bayonet against the BUA, a desultory firefight breaks out between Prussian Fusiliers and Russian Musketeers. Unfortunately the Russian guns draw a bead on the Fusiliers too.

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Fusiliers Falter

The Fusiliers try to charge but throw very poorly in the contact move and falter instead.

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Grenadiers are in!

The Grenadiers push back the Prussian garrison and follow-up

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Run Away!

Next phase, the Grenadiers rout the Prussian garrison. The Prussians roll poorly, fail to rally next turn and are dispersed. The leading Grenadier unit is now on 66% casualties too suffered from the Russian 12pdr cannon fire. The brigade takes a Brigade Morale Test for a friendly routing unit. Kev rolls poorly again The Brigade breaks. Next turn the Brigade tries to rally. Kev rolls snake eyes....they entire brigade disperses. OUCH.

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Fusiliers Retreat too....

The Fusiliers taking 10% casualties in one turn, fail a morale test as Kev throws poorly again. They now have 25%. They retreat through their supports unforming them, Its looking lousy for the Prussians.

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Prussian Cavalry Know Not What To Do

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Another Double Six

DKK rewards double sixes. Kev throws his second double six of the game negating the fact that the firers are unformed. Its clear that it is one of those games of extremes where Kev throws high, then throws low.

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Snake Eyes!

Kev's musketeers then roll a double one the next turn meaning they are low on ammo. Clearly they fired too fast exhausting their ammo supply when they scored double six the turn previous. [Image: icon_sad.gif] Mind you the Russians aren't getting it easy either. The lead Russian musketeer unit is now below 50% strength.

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Snake Eyes Is Contagious

Nige rolls a double one for his 6pdr battery who are now also low on ammo.

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Prussians Assault

Outnumbered by almost 5:1 Nigel's musketeer unit is charged by two Prussian units. They lose but only just as Kev rolls low and Nige rolls high, however they are now below 75% and so are dispersed. Tough fighters

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Russian Centre

With the infantry holding firm the Russian 12pdrs are limbered and moved forward.

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Prussians Assault

In an effort to get something out of the game the Prussians assault. A close range firefight ensues outside the BUA whilst the front line pushes forward to engage the enemy. Unfortunately the front line is forced to retreat after a bad morale test throw as a result of taking 10% casualties in one turn or firing.

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With Prussian Fusiliers firing into the Cossacks at effective range the game ends.

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Russian Victorious

[Image: IMG_7935_zps275765fe.jpg]

...Another nightmare but fun to play nevertheless.

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  Brandywine re-fight - 2nd August 2014
Posted by: Phil Yates - 10-27-2014, 11:41 AM - Forum: Battle Reports - No Replies

BrendanM

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[Image: icon_minipost.gif]Posted: 03 Aug 2014 12:51 pm    Post subject: Brandywine re-fight - 2nd August 2014
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Once again, a big thank-you to Andy ("Bloodyback") for organising, supplying, and umpiring a cracking game with about 20 units a side from his awesome 28mm collection, as well as providing the bulk of the terrain. Rules were the second edition of British Grenadier

The loyal servants of the Crown [Image: icon_biggrin.gif] were Dave and "Antipodean Andy" - both relatively new to British Grenadier and to the Club - with me in command [Image: icon_rolleyes.gif] whilst the wascally Webels [Image: icon_twisted.gif] were Mick (who supplied the balance of the terrain) in charge, assisted by Graham and Darren.

On Turn 1, the British began with Dave - commanding the left wing - converting his two Light battalions into open order and advancing towards the American batteries on top of the high ground around Birmingham Meeting House behind a skirmish screen of Hessian jaeger. On the British right, "A" Andy sent one of his Grenadier battalions (played on this occasion by the Black Watch in kilts) into the woods on the American left whilst his Guards brigade initially looked to sweep around behind the Grenadiers and outflank the American left. Unfortunately, a high roll by an American battery left one Guards battalion with 3DPs, which caused him to spend the next turn rallying them off. Luckily, Turn 2 saw a Hessian Grenadier brigade arrive on the British far right (with a "triple move" allowed by a brigade re-deployment order), which allowed the Guards to readjust and adopt a more direct path to attack the American left centre instead.

Turn 3 saw more British reinforcements - four battalions and a 6-pdr battery - arrive on their far left, where Dave's Light Infantry had followed history by halting in front of the enemy guns and opening long-distance rifle and musket fire on them and their supporting infantry. Meanwhile, on the right, the Hessian Grenadiers made another "triple jump" move to take them behind the enemy left flank, as Andy's Grenadiers (BW) drove back the enemy skirmishers and threatened an artillery battery which was peppering the second Grenadier unit (played by the 33rd). The Guards had recovered, but were temporarily stuck behind the stalled Grenadiers and their supporting battery.

Turn 4, saw the repulse of a rather rash charge by the 17th Light Dragoons against the enemy's right - which had the unexpected benefits of both clearing the way for the newly arrived British line infantry and their guns (the latter would later provide much needed "punch" to help clear that end of the heights), and putting the 17thLD in a more central area of the battlefield. Meanwhile, on the British right, enemy artillery fire and infantry re-deployment prevented Andy getting further forward, whilst the Americans had spotted the threat from the Hessian Grenadiers, and had moved their best brigade (Alexander's/Stirling's) out of the village towards the creek.

Turns 5 and 6 saw more exchanges of fire between Dave's jaeger and Lights and the American guns and skirmishers on the heights. Eventually, one Light battalion saw an opportunity and to attack and rout one of the American batteries on the heights, resulting in a poor morale roll by a supporting Continental infantry unit, which had to retreat, opening a large hole in the American centre. On the right, Andy was still being held back with lots of DPs from concentrated artillery fire and musketry (not helped by some very bad firing throws that caused almost no damage to the opposition), whilst the Hessians were forming into line to oppose Stirling's brigade, one battalion supporting the right-hand British Grenadier unit in clearing the woods on the American far left. However, a portent of things to come over here was Darren throwing the first of three "double sixes" from Stirling's brigade that would cause the Hessians considerable embarrasment.

Turns 7 and 8 witnessed more exchanges of musketry and cannon fire, one Continental unit on the American extreme right taking heavy losses from the British 6pdrs and the 64th Foot and having to step back to stay out of cannister range. Dave's jaeger finally succumbed to concentrated fire from a battery and a Continental unit, and had to retreat (luckily, the Cornwallis command stand was handily placed right behind them, having just successfully rallied the 17th LD). They were replaced by the second British Light battalion, which was soon peppering the American gunners and causing them to retreat in turn. The other Light battalion had reformed from their earlier successful charge and was pressuring the Continental unit that had been forced to retreat. Over on the British right, Andy had finally shaken all the DPs from his Guards and Grenadiers, who were now advancing purposefully on two of Graham's brigades and a battery.

Turn 9 - of a possible 12 - was clearly going to be the final turn possible before we had to clear away (is there any chance of opening from 9-6, or 10-7 during the summer if there are no evening hirings?). As luck had it, this was the climax of the British assault, with one Guards, both Grenadier and one of the Light battalions successfully charging home on battered opponents, all four melees going their way. The artillery battery charged by one Grenadier unit routed, and ploughed into a 3DP infantry unit behind it which was being charged by the other Grenadiers. The unit attacked by the Guards also routed, having suffered severe shooting casualties leaving it at 50%. Dave's Lights also won their melee, although the losers managed to survive their morale throw. Only a somewhat obscure rule contradiction prevented a flank charge on a vulnerable Continental infantry unit by the restored 17th LD that turn, but the following turn would have seen a definite opportunity.

At this point, the American line was 1 or 2 turns away from a total collapse, with only two untouched infantry units in reserve and many units needing to test for routs, or about to enter second phases of unbalanced melees. The only element in good order was Darren's on the far left, albeit about to be cut off by Andy's destruction of the American left and left-centre. British losses were 12 figures - about 240 men - whilst the Americans had lost around 30 (600 casualties), with four depleted units also routing.

However, the British C-in-C's delight was mired somewhat by a personal mishap. Having not had much luck with his dice previously, Darren hit a purple patch with two "double sixes" from Stirling's troops against the Hessian Grenadiers, inflicting DPs on both the main battalions. As a result, only one of them could charge in Turn 9 - which they promptly did to remove the pesky skirmishers. At which point, my "curse of the BG charge" reared its ugly head*.

Needing only a 3 (on a DAv) to contact the skirmishers, I threw a 2; this allowed Darren's skirmishers to evade, but opened up a vulnerable Continental unit behind them (3DPs, plus four figures down). Declaring to continue the charge - needing a 4 or 5 on the DAv to contact - I took my "test to charge home" roll. Needing only 5 on 2xD6, I threw........snake eyes: Retreat with 2DPs. Luckily, I took a 6 on the initial retreat roll, which took me beyond musketry range of all but the target unit. My only charge of the game was a complete disaster. [And at this point, I should hold my hand up and add that Andy had earlier failed a charge test after I lent him my dice - yes, another "double 1" - because his had thrown a succession of 1s and 2s over the previous three turns.]



* In all my years playing BG, I have never had a successful bayonet charge by British or German troops (only Continentals), and only succeeded in plain vanilla charges with Loyalists and Continentals. My personal bests are all 11 charges failed in a refight of Bunker Hill with Dave V in 2012, and 4/4 (all British elites) in the Monmouth game Andy put on a couple of months back.
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[/url]Paul Marsh



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Posted: 06 Aug 2014 08:36 pm    Post subject:
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Sounds like a really good game and quite a spectacle in 28mm I would guess. We did Brandywine in 15mm as a two day game so I can appreciate why you would want more time with this.

I completely sympathise with the "charge curse". I failed to get a flank charge against the flank of Morgans boys, at Freemans Farm, who then blithely carried on confident that I couldn't even charge them in the back. Which I didn't!! That said I do get the occasional charge in so maybe your dice are telling you not to use British regulars and volunteer to lead Loyalist and German units only.
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[/url]Bloodyback



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Posted: 07 Aug 2014 06:00 pm    Post subject:
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Glad you enjoyed it Brendan. I will definitely try and organise another one soon.

Maybe some obedience training is in order for your dice! I know someone who used to chasten his dice by leaving them in the garden when they rolled poorly. The dice then behaved when he brought them in (apparently?) as they were scared of going back outside!

Andy
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[/url]BrendanM
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Posted: 10 Aug 2014 09:09 pm    Post subject:
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Look forward to that very much. Shall we try the other half of Brandywine?

(You know me, never happier than when moaning about me dice! [Image: icon_rolleyes.gif] )
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[/url]Bloodyback



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Posted: 12 Aug 2014 03:47 pm    Post subject:
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Sounds like a plan. [Image: icon_smile.gif]

Andy

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  Brandywine re-fight - 13th September 2014
Posted by: Phil Yates - 10-27-2014, 11:40 AM - Forum: Battle Reports - No Replies

BrendanM

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[Image: icon_minipost.gif]Posted: 16 Sep 2014 12:16 pm    Post subject: Brandywine re-fight - 13th September 2014
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Well, it was a warmish day down at sunny Colbury, with many members still wearing shorts, illustrating perfectly the comment by 18th Century philosopher and diarist, Dr Johnson, about hope triumphing over experience, and the comment by 21st Century "Embarrasing Bodies" presenter, Dr Jessen, about men our age not exposing themselves.
Once again, Andy and Mick did us proud with a large table (though not quite as large as the previous one) that started off with few enough troops on it to start the less militarily gifted among us dreaming of flanking marches and all that sort of stuff. Until Andy said, "You can only cross at the fords, and then only one unit at a time. Oh, and you must be in column of march." (Cheers, Andy… )

As usual, rules were British Grenadier and figures were 28mm from the two lads’ collections. Mick (C-in-C), John, Dave Y, Andy and yours truly were the British – well, Germans in Andy’s case –whilst Kev (Fat Wally), Kev (El Presidente), Dave V, and Derek (C-in-C) were the Wascally Webels. Everybody had a brigade each, with the Americans all on display, and the British with “three up” from L to R, Vaughan’s, Wemyss’ (actually pronounced “Weems” btw, although given its commander’s dice-rolling prowess on the day, Andy’s version – “We Miss” – sounded more appropriate), and Grant’s – and the Highland and Hessian brigades in reserve, desperately hoping that those in the front rank would do something stu…er…aggressive and make room for them by trying to cross the fords in full view of the enemy, because those Jocks and Germans were very numerous and the deployment area was rather small. And so to Turn 1……

The American skirmishers and light infantry covering Brinton’s Ford (the left as the British viewed it) got a good canistering from a pair of howitzers on a hill as John (Vaughan) launched his lead unit at them. Unfortunately, the skirmishers and some 6- and 12-pdrs in a redoubt in the American rear, conspired to put them on 3DPs almost immediately, and the rest of the brigade stalled, and then gradually shook out into line on either side to engage in a cross-creek fire-fight with American infantry on the far bank. Meanwhile, on the right, Dave Y (Grant) got his men into column and heading purposefully towards Chadd’s Ford, supported by an impressive-looking, but not-quite-so-impressive-shooting, battery of three 12-pdrs (who fired in every one of the 14 turns). Almost immediately, the British reinforcements turned up, and – in true British fashion – started queueing to use the facilities (in this case a road).

As the turns progressed, both advanced British brigades found it difficult to get up any momentum, as DPs kept accumulating and, despite efforts to rally them off, eventually became full-blown casualties. Vaughan’s brigade tried to get its largest unit across, but it was quickly forced to retreat and had to be rallied at the table edge; eventually the brigade commander got them back, but settled for lining the bank and shooting, whilst the Jocks girded their trussocks and voted “Yes!” to having a go at crossing. Over on the right, Grant’s first two units crossed, but only with 3DPs each, and then had to deal with two close-range firefights whilst a battery of 6-pdrs fired roundshot, and eventually canister at them. Losses mounted, but somewhat ironically it was only when all four units had made it across that numbers started falling dramatically, and “10% loss to firing” tests started to fail. One unit was lost completely, whilst the other three just held on. Wemyss’ brigade now followed up across Chadd’s Ford, providing some useful skirmishing capability, and also some cavalry (who – surprise, sur-effin’-prise – failed to charge home on defenceless Continentals in line); and the 12-pdrs forced one Continental unit to flee (luckily the Levy that comprised the rest of the brigade held firm). But would it be enough to turn the tide here?

Back on the left, the Scots were being cannonaded by batteries of 6- and 12-pdrs and were forced to halt to rally off DPs just as they reached the ford, although Vaughan’s brigade had caused one of its two opposing Continental units to break and was gradually whittling down the other. When the latter eventually also broke, it left only skirmishers and the two emplaced batteries defending Brinton’s Ford – unfortunately, the leading Highland regiment broke as well, following a morale test, and the others were none too happy, so neither of the British players could take advantage of the situation. Something equally worrying was now happening on the right as another of Grant’s units broke due to casualties, and the brigade morale test saw all three surviving regiments heading for home. This had the “double whammy” effect of holding up Stirn’s brigade of beefy Hessian units (five battalions with 24-30 figures), so Wemyss’ skirmishers and cavalry had to not only fill in, but actually halt an American advance to block off the ford.

And then, something really bizarre happened – a British charge actually went in successfully (John had one at the start of the game that failed on its "charge home" test). The 16th Light Dragoons forced a Continental unit (yes, the same one it had failed to charge earlier) to retreat precipitously; followed the same turn by a Levy unit which had been supporting it, who also failed to stand as the dragoons just kept on going and ended up dangerously behind the line of the American 6-pdr battery that had been defending the ford (and which was now down to 3DPs and taking losses from skirmisher fire). Not only was the entire American left now in danger of collapsing, but the time had come to detach men to help Washington in the main battle, and the 6-pdrs and the other elements of their brigade had to pack up and move off.

Luckily for the Americans, “normal service” returned to the Librarian dice, and with the battery limbered up at its mercy, the dragoons failed to charge – and then the following turn, outdid themselves. They didn't just fail to charge into the exposed flank of one out of just two intact Continental units left on that wing, which would then have been forced to retreat into, and disrupt, the other one as well as forcing morale tests on all the Levy units in support as well. Oh no. Just for good measure, they threw a “retreat” result (double 1) on their “test to charge” roll, AND – just to garnish the shit sandwich with an extra-large helping of Ebola spread – threw a 5 for the initial retreat move when just 4¾” from the table edge. (As if things couldn’t get worse, during this sequence of failed charges, a “Hail Mary” shot from one of the American batteries on the other ford scored a double 6 on the Howitzer battery, destroying one of the two guns, inflicting 2DPs, and – worst of all – leaving the owning player with a mental image of Julie Andrews singing “High on a hill was a lonely howitzer….” for the remainder of the weekend.

By now (Turn 14), Mick and John had abandoned any attempts to cross Brinton’s Ford; however, Andy’s Hessians were storming across Chadd’s Ford, and deploying into line ready to give the remaining American units there a good pasting. And at that point, it was 5:30 and we needed to pack up. Another four turns (the scenario allows for 18 ) would almost certainly have seen the Hessians mopping up and then heading off towards the two American batteries which were now the only units still holding the other ford. At Chadd’s Ford, the Americans had broken one British brigade, but had had all four of their own badly shot up, losing several units completely with more retreating and a lot of Levy watching on nervously. At Brinton’s Ford, one American brigade had been lost, whilst the British had had one brigade halted by firing and another on the verge of breaking due to losses to artillery whilst trying to cross the creek. With actual casualties more or less even, but likely to become severely unbalanced once the German juggernaut got going, a narrow win for the Crown was declared.
All in all, the most hard-fought game of the three that Andy and Mick have put on this summer, possibly reflecting the fact that, due to Andy’s good knowledge and generous spirit, his umpiring has helped us all become a lot more familiar with the Deluxe (2nd Edn) rules. Consequently, the games are moving on apace (I think we only got 8 turns in for the “Monmouth Afternoon” game back in June, whilst the first Brandywine game got 10 or 11). Also, some of the new players are becoming more experienced and adept at handling their troops tactically – almost a reflection of what happened historically of course.

All we need now is to find someone to roll my dice for me*……[Image: icon_rolleyes.gif]

Kev (FW) took quite a few pictures - 171 to be precise. Well, he had to find something to do whilst his troops marched forwards and backwards (and then forwards again) across the front of his own guns (ah, bless). Hopefully, he'll be along shortly to post the best of them.

Many, many thanks to Andy and Mick for their hard work; we're all looking forward to the GCH game. [Image: icon_biggrin.gif]


[ * Saturday's performance was particularly shocking:-

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(see, I told you it was shocking...)

- Unit of 20 skirmishers, throwing five pairs of D6 each time, averaged less than one hit (ie a 6) per turn
- Unit of 6 skirmishers, three D6 per turn, threw two hits (6s) all game
- 12-pdr battery threw two 6s out of 28 dice (one pair of D6 per turn - Turns 1 and 14, since you ask)
- All five of my units, including the cavalry, threw at least one "double 1" in the game (thank goodness we weren't playing the "low on ammo" rule)
- in the four cavalry charges, including the one successful one, none of my seven 2D6 rolls gave a score higher than six (5 and 1)
]
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[/url]Fat Wally



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Posted: 16 Sep 2014 08:00 pm    Post subject:
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Nice one. A very fair write up Brendan.

I have edited most of the pics and as soon as my PC is back from the workshop than I shall surely post the best.

The photos don't do Andy and Mick's lovely figures justice but there it is....

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[/url]Bloodyback



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Posted: 18 Sep 2014 09:13 am    Post subject:
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Cracking write up Brendan.

For me, our game fully endorsed Knyphausen's decision to not even attempt to force the river until late in the day. The casualties that the British brigades took trying to ford the Brandywine were horrific, some units took as many as 7-8 actual casualties (40-50%) in a turn! One British Brigade was broken by the game's end and the Highlanders were teetering on the brink. I wouldn't want to have to report that little lot to General Howe.

As for "We Miss", unless the dice rolling radically improves, I think that may just stick! [Image: icon_biggrin.gif]

Andy
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Posted: 18 Sep 2014 10:25 am    Post subject:
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At 55, I fear my dice-rolling may be set in its ways. [Image: icon_cry.gif]
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[/url]Fat Wally



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Posted: 19 Sep 2014 05:31 pm    Post subject:
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[/url]Fat Wally



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Posted: 19 Sep 2014 05:36 pm    Post subject:
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[/url]Fat Wally



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Posted: 19 Sep 2014 05:42 pm    Post subject:
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....More to follow soon......
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....and there it is, finally. Apologies for the delay. Looking forward to the next one. Thanks again to Andy and Mick.
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Posted: 22 Sep 2014 06:09 pm    Post subject:
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Lovely photos. Cheers Kev.

Andy

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  Later Myceneans again
Posted by: Phil Yates - 10-27-2014, 11:38 AM - Forum: Hobby & Painting - No Replies

Nothing new here so don't get excited. There have been enquiries on TMP on how to do Later Myceneans in 15mm but when I posted a link to the article I did on that the old forum had died.
So, apologies for posting this again and the episodic nature due to the original article being posted over the best part of a year. It is not entirely the same as I only saved bits of it on the PC, the rest I have re-hashed from memory.




I thought I would do this as an antidote to the depressing antics of painters like Kev (Fat Wally) who churn out hundreds of figures to an impossibly high standard seemingly overnight.
So, this is going to be an occasional report on how long it takes me to do the first army I have been allowed to start since 2004 and amaze you all with how long it takes to do so few figures to an OK standard.

The army will be Later Mycaenean. Up to now I have always done armies in pairs but being on a budget and the abundance of Biblical opponents at the club renders this un-necessary.
This is an army full of characters from the Iliad and I have always wanted to do these guys since I read the late Peter Connollys book “The Legend of Odysseus” and all the excellent illustrations that can also serve as a painting guide.

15mm ranges I looked at included Magister Militum, Museum Miniatures, Essex and Black Hat. The latter figures are too chunky for me and the rest mainly deal with armies from the Early Mycaenean period; lots of big tower shields and clothing limited to a kilt and charioteers in the big Dendra armour.
Luckily in 2011 I came across an article about the Old Glory range which said their figures were directly inspired by Connolly’s book. So, checked out the website and they were indeed exactly what was required. Only problem was OG don’t do them in the UK so they would have to come from the US which would have been a pain as the postage would have wiped out the savings made from them being cheaper than 15mm figures over here. However, my cousin lives in Conneticut at the moment and she was due back in the UK for a holiday so problem solved. I also picked up some of the range on e-bay which was quite lucky.



I have also decided to abandon my normal painting method, which involves a black lining technique, for something a bit faster and in recognition that my eyesight ain’t what it used to be as I now have to wear glasses to paint.
So, first time ever I am going to undercoat (heresy!!!) do a simple but accurate block painting job then use a wash to provide a bit of shading. White features quite prominently as clothing so I opted for a sepia wash of Future plus ink and tested on a couple of spare figures until happy with the ink/future ratio.

All ready to go in May but the figures from the US not due to arrive until late June so decided to start on some Magister Militum figures I was going to use as Nestor’s troops. According to the Iliad Nestor was the oldest of the Achaian kings who took part in the Trojan War and he kept going on about how things were done in his day and apparently his troops fought in the old style. So, a couple of units of Heavy Foot supported by Light archers which could be useful as the rest of the army is Medium Foot.



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Another change was the basing as on the whole most of my basing has been simple flocking but I wanted a more arid look to these bases and a chance to do better than I normally do. Guilty as charged of being a wargamer who spends vast amounts of time painting the blighters and minimum time given over to basing.
I use the excellent MDF bases from ERM to mount the figures then cover the base with a layer of coloured Tetrion filler. Once that is set I placed a few larger rocks randomly onto some of the bases then covered with PVA and sprinkled with a mixture of finely ground oyster shells, sand and grit; a technique I picked up from the Fisticuffs show in Weymouth.
Once that was all dried I did a random selection of patches of ground with a sepia ink wash then dry brushed with a shade of Hessian emulsion from the Dulux test pots range. Another tip from the chaps in Weymouth as those test pots are a lot cheaper than a modelling paint.
Finally added a few tufts of plant life here and there and all done.

Still some time left before the rest of the army showed up so did two more units from the figures I got from e-bay, one of slingers and the other archers.



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Medium foot form the bulk of this army, and also many biblical armies according to FOG, so four units of eight bases. These count as protected so very little body armour except the universal linen greaves and a mixture of bronze and boars tusk helmets. A variety of shields as well especially “figure of eights”, slightly smaller towers and the “circular” bossed shields more typically Later Mycenean.


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All count as spearmen and I have kept the tunics quite simple, with few coloured borders, as I imagine these would be less well off citizens. These figures are the Old Glory Light Spearmen pack; to avoid confusion what I think of as light spearmen(psiloi) are the Old Glory Javelinmen packs.



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Next up were some armoured spearmen and the Myrmidons, also armoured, so these came from the Old Glory Heavy Infantry pack.
All are armoured and most have tunics with coloured borders but otherwise the same as the protected spearmen. Fielded as two units of six bases which is quite small but armoured foot in this period is quite rare so that might help them survive.



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Achilles’ Myrmidons are also six bases strong but also armoured and Superior in FOG so that helps. Also they fight differently and are classified as Swordsmen. I suspect the theory behind this is that Achilles himself “with his blonde hair and brutal practices that shocked his Greek friends”(Connolly) comes from a different culture.
Figures also from the Heavy Infantry pack culling most of the sword armed figures for the Myrmidons.





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Almost the end of January so running behind schedule, but still way ahead of where I would be if using my old fashioned techniques. I had a really long Christmas break, for the first time since I left school, at the in-laws which was very nice but meant no painting possible.

So, two units of javelinmen which were dead easy. I mis-calculated here and didn’t have enough OG figures so had to supplement with Essex which are limited to one pose and are a bit shorter, the latter problem dealt with by a bit of card stuck under the figure before basing.



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Then two units of dismounted charioteers which could be useful in a game if the terrain is not favourable to mounted. Same basic figures as before so not that easy to distinguish from armoured spearmen even though I gave them all tunics with borders and made all their shield rims and bosses bronze which these scions of the nobility can afford.




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Next up is the glamour arm of the army, the mounted charioteers. Lots of fiddly wheels and delicate harness poles to clean up which is a pain. Not an excess of flash, just lots of nooks and crannies for it to accumulate in.
The chariots form my only major gripe with Old Glory, even though I knew before buying them there was a problem. No yokes! Apparently all OG chariots do not come with yokes which is a major omission which they have not sought to rectify despite being aware of this long before I bought any of their figures. Relatively easy to scratchbuild them of course, but that’s not the point.
The last chariots I did were much simpler Donnington Galatians over 15 years ago so no idea how long this will take but the end is in sight as after this lot only the generals and camp to go.


Chariots now done and dusted.


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As expected a wee bit fiddly but nothing too taxing. These are, on the whole, the lighter rail chariots rather than the heavier box chariots used by the Early Myceneans and Minoans and are constucted of wood and hide. Usual mix of chestnuts, light and dark bays, blacks and the odd dun or grey thrown in for the horses. I briefly toyed with the idea of making reins as the drivers look odd with their hands thrust out holding nothing but that would have been very fiddly and probably not robust enough for gaming.

I had some of the Chariot Miniatures figures from someone selling them cheap at the club which are of the earlier period including warriors wearing the old fashioned Dendra panoply. This will be “Nestor’s squadron” as he was the king who supplied the infantry fighting the old fashioned way I mentioned earlier.
Nice figures these, cleaner castings than OG, but the horses don’t look right. I know at this period the horses were more likely to be ponies but they look out of proportion. I also commented on the lack of yokes for the OG chariots but these are way too big.


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Old Glory by comparison were a little more delicate looking but have proven quite robust with no breakages, are in proportion and come with a mix of charioteers but only one driver casting. The central pole is not quite right as it hangs in the air at the top rather than connecting back to the chariot body but again too fiddly to fix that. The yokes were made from florist wire turned up at each end then bent in the middle. The only thing I could not replicate was the varying thickness of a yoke but they will do.

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Next up, for the final leg, are the commanders chariots and the camp to finish. Chariots should be straightforward but the camp will need a little scratchbuilding if what I have in mind works out.



So, here we are at the end of this project. First up the commanders chariots. OG have a seperate command pack but the annoying thing is that despite their range being Late Mycenean two of the four commanders come with the Dendra panoply from the earlier Mycenean/Minoan period. I had to find two spare armoured figures which could fit in the chariot as the proper charioteers come with much smaller bases.
There is not much detail to separate Generals from ordinary charioteers so I swapped around the horses to make sure each pair had a chest piece which could be painted gold or silver to provide some distinguishing mark. Achilles is already on foot ready to get at the enemy ( mainly because his was a spare figure not suited to fit in the chariot) and is the only blonde in the army! I gave Agamemnon a nice purple chariot with ivory inlay( as he’s rich) but Diomedes and Odysseus are in bog standard vehicles. I did however paint the edges of the bases to help identify the commanders if they ever get stuck in which in true Homeric fashion they should do every game.

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As with all my armies the last thing to do is the camp. Most of my Ancient armies are still using the old DBM individual bases camps but I have been using “diorama” style bases since FOGR and the Dark Age armies I upgraded from WRG 6th to FOG last year.
The obvious theme for this army is a Trojan Horse which I have seen used by other players to good effect but I wanted something that looked like a camp. So, back to Homer and Connolly and you come up with a ditch and palisade and the “black ships” drawn up on the beach.

First thing was a base to sculpt the height needed for the nearside of the ditch and palisade then sloping down the beach. The old standby of polystyrene mounted on card then use of a hot wire ( candle and paperclip) to get the slope. Bamboo skewers cut to size and shape then inserted into the polystyrene with PVA glue to form the palisade.
Galley sterns needed next and the old wargamers hoarding instincts kicked in here as a friend of mine once found, about ten years ago, a couple of waterline resin galleys at a car boot sale which he gave to me and have been in a drawer ever since. Felt a bit of a vandal but needs must and out came the hacksaw and off came the sterns. I used milliput to form the hulls below the waterline then fixed them, after painting, to the base adding a couple of timber props as per Connolly’s illustration. Next up were a couple of shelters, one on a galley deck and the other on the beach, made from florists wire and tissue paper coated in a thin PVA solution.
The rest of the equipment and workers (from Donnington) were painted then added to the base or decks along with two spare OG archers manning the palisade.
Being on the beach I wanted a different look to the base than the main army. I used a slightly coarser GW modelling sand for the area around the palisade as theoretically you can’t really build a ditch/palisade in sand so wanted a more “earthy” look. I then blended in a much finer bird sand going down the beach to look more like….. a beach! I used various dark and lighter washes to vary the colour then Hessian as a final drybrush as per the rest of the bases.


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So, that’s it. Ten months and 304 infantry, 24 chariots and a camp later. Certainly the quickest time it has ever taken me to complete an army, which is all down to the changes in technique. And, despite being quicker and cutting a few corners, I am quite happy with how they turned out and as Kev L said right at the beginning, decent basing goes some way to making an army look acceptable.

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  28mm Guilford Courthouse December 7th
Posted by: Phil Yates - 10-27-2014, 11:36 AM - Forum: Organise a game - Replies (3)

Bloodyback




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Posts: 34

[Image: icon_minipost.gif]Posted: 15 Sep 2014 04:39 pm    Post subject: 28mm Guilford Courthouse December 7th
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Having now done Monmouth and both parts of the Brandywine scenario so far this year, I would like to try and get Guilford Courthouse in before Xmas if possible.

I intend to use the original scenario from the rulebook, (so I have enough figures [Image: icon_biggrin.gif] ) which can accommodate a maximum of 8 players. (However it may be better to limit this to six so that the Continental Commanders don't spend all day waiting for something to happen) I am happy to sit out and umpire this one so initially there are six spots up for grabs.

If you would like to join in, please let me know and also give me an idea of which club meeting(s) would suit you best.
GCH can be quite a long winded scrap so a 10am-6pm meeting is probably best.

Interested parties so far:

1.) Mick
2.) Kev (Smithy1854)
3.) John (Duns.scotus)
4.) Kev (Fat Wally)
5.) Dave Yeates
6.) Brendan
7.) Paul Marsh
8.) Darren

Andy

Last edited by Bloodyback on 20 Oct 2014 07:42 am; edited 7 times in total
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[/url]Fat Wally



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Posted: 15 Sep 2014 06:35 pm    Post subject:
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[Image: icon_eek.gif] Definitely up for that please. [Image: icon_biggrin.gif]

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Kev
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[/url]Dave Yeates



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Posted: 15 Sep 2014 06:43 pm    Post subject:
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Hello andy I be up for that and a thank you for a great game
Saturday and a great laugh as well but yes to Guilford
Cheers Dave y
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[/url]Smithy1854
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Posted: 15 Sep 2014 08:47 pm    Post subject:
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Count me in please, what about dec 7th... It's an all day meeting, just a thought.
Cheers Kev
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[/url]BrendanM
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Posted: 16 Sep 2014 12:24 pm    Post subject:
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I'll take that last place, if it's still available.

If you wanted to do the revised version, which I think is 1:10 rather than 1:20, I can help out with some painted/based figures. I have:

BRITISH
- 147 British infantry, based in 4s and 6s, including a battalion each of lights, grenadiers, and highlanders, and some skirmishers
- 5 British commanders (all singly based)

AMERICANS
- 84 Continentals and Militia, based in 6s and 4s respectively
- 8 light dragoons
- 3 commanders (a three, a two and a single)
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[/url]duns.scotus



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Posted: 16 Sep 2014 01:24 pm    Post subject:
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Hi Andy, would love to play this. 7th December would be good. I am supposed to be organising Edgehill for FOGR on 8th November but this could be moved if necessary.
Cheers
John
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[/url]Bloodyback



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Posted: 16 Sep 2014 03:11 pm    Post subject:
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Brendan,

I will have a look at the revised scenario and see if its feasible. Main hiccup I can see is the British Legion cavalry horde. I do have the 16th Light Dragoons to paint though.......

Andy
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[/url]Bloodyback



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Posted: 18 Sep 2014 09:16 am    Post subject:
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December 7th it is.

Andy

PS: Theoretically, we can squeeze in two more players if we need to.
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[/url]Paul Marsh



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Posted: 22 Sep 2014 04:40 pm    Post subject:
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If you can squeeze another in could I take a place please?

Done GCH many times in 15mm but 28mm would be a treat.
As the regulars know I prefer to be British but needs must to get a game...
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[/url]Bloodyback



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Posted: 22 Sep 2014 06:07 pm    Post subject:
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You're in Paul. [Image: icon_biggrin.gif]

Andy
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[/url]Bloodyback



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Posted: 10 Oct 2014 05:10 pm    Post subject:
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I have now had time to look at the revised GCH scenario in detail now and unfortunately I am seriously short of the American infantry figures required for it.
I need an additional 2 x 24 strong Militia regiments, 2 x 16 strong Continental regiments and 2 x 20 strong Continental regiments.

If anyone is able to help with these, that would be great, (Brendan, I know you have maybe two thirds of the required numbers [Image: icon_smile.gif] ). Otherwise, we will have to do the original 1:20 scale scenario.


Andy
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[/url]BrendanM
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Posted: 10 Oct 2014 09:35 pm    Post subject:
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Andy,

You're welcome to use whatever I have. However, I am hoping to meet someone at SELWG on Sunday who is gradually getting rid of his old AWI collection (metal Foundry) and replacing them with Perry plastics and newer metals. He may have some more bits and pieces he wants to sell off, and if so I can offer them a good home!

I'l get back in touch later next week with the outcome.
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[/url]May Contain Nuts



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Posted: 12 Oct 2014 03:02 pm    Post subject:
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Hi Andy
I can't believe I've let the opportunity slip by! If there's still room can you squeeze me in please? Darren
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Posted: 20 Oct 2014 07:41 am    Post subject:
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Darren,

I'll try and squeeze you in somehow.

Andy

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